Assessment Methods:
Lesson Plan:

lesson_plan_literary_devices.docx | |
File Size: | 26 kb |
File Type: | docx |
Google Forms (pre-assessment)
Kahoots (formative assessment)
Socrative (summative assessment - exit slip)
Kahoots (formative assessment)
- Game Code: 753002
Socrative (summative assessment - exit slip)
Reflections:
SAMR:
The use of a Kahoot as a formative assessment fits the Modification level of the SAMR model because it allows for a simple assessment to be done not only through the use of technology, such a students' smart phones or personal devices of preference, but it also allows for real time results for me as the teacher and for the students. I am able to incorporate to incorporate videos and images to help engage students and cater to different learning styles, as well as introduce the element of friendly class competition so students can be excited about learning and improving these skills. Rather than drilling through pen and paper, the use of the Kahoot allows for students to learn in a way that that doesn't even feel like learning and completely modifies the activity from its technology-free form.
TPACK:
Kahoot is particularly powerful in its relationship to the TPACK model as it not only allows the students to practice with the new skills they have learned in a way that is engaging, but it allows for real-time feedback of results to me as the teacher so that I can provide explanation and information as needed to students who are still struggling to understand the concepts learned in the lesson. The Kahoot game would be supplementary to my own instruction both preceding and following the game, thus enabling me to enhance my own teaching pedagogy, and the content is designed to specifically reinforce the content of the lesson which is directly relevant to Common Core standards. The use of technology is not only designed to enhance learning, but teaching as well in order to create lessons the are both interesting and engaging to students, while also providing useful information to me as the teacher throughout its use.
The use of a Kahoot as a formative assessment fits the Modification level of the SAMR model because it allows for a simple assessment to be done not only through the use of technology, such a students' smart phones or personal devices of preference, but it also allows for real time results for me as the teacher and for the students. I am able to incorporate to incorporate videos and images to help engage students and cater to different learning styles, as well as introduce the element of friendly class competition so students can be excited about learning and improving these skills. Rather than drilling through pen and paper, the use of the Kahoot allows for students to learn in a way that that doesn't even feel like learning and completely modifies the activity from its technology-free form.
TPACK:
Kahoot is particularly powerful in its relationship to the TPACK model as it not only allows the students to practice with the new skills they have learned in a way that is engaging, but it allows for real-time feedback of results to me as the teacher so that I can provide explanation and information as needed to students who are still struggling to understand the concepts learned in the lesson. The Kahoot game would be supplementary to my own instruction both preceding and following the game, thus enabling me to enhance my own teaching pedagogy, and the content is designed to specifically reinforce the content of the lesson which is directly relevant to Common Core standards. The use of technology is not only designed to enhance learning, but teaching as well in order to create lessons the are both interesting and engaging to students, while also providing useful information to me as the teacher throughout its use.